![]() The distinguishing feature of the benchmark is hardware tessellation, a scalable technology aimed for automatic subdivision of polygons into smaller and finer pieces, so that games gain drastically detailed and more elaborated look almost free of charge in terms of performance. Interactive experience with fly/walk-through modes.Simulation of changing light conditions.Volumetric cumulonimbus clouds generated by a physically accurate algorithm.Advanced SSAO (screen-space ambient occlusion). ![]()
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